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    NWengine 0.9
    
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| CAnimation | Sequence of frames with durations | 
| ▼CAsset | The base class for all assets | 
| CFont | Class representing a font asset | 
| CImage | Represents an image asset | 
| CShader | Class representing a shader asset | 
| CSound | Represents a sound asset | 
| CTexture | Class representing a texture asset | 
| CBatch | Batch of game objects to be rendered together | 
| CCharacter | Struct representing a character | 
| CContext | Application context | 
| CDllHandle | A handle to a dynamic-link library (DLL) | 
| CFrameBuffer | Framebuffer object | 
| CGlobals | |
| CGlyph | Class representing a glyph | 
| Cstd::hash< SoundIdentifier > | Hash function specialization for SoundIdentifier | 
| Cstd::hash< TextureIdentifier > | |
| CInputs | Input state and provides methods to process and retrieve input | 
| CLoader< T > | |
| CMatrix< n, m, T > | |
| CMatrix2< T > | |
| CMatrix3< T > | |
| CMatrix4< T > | |
| CMatrix4< float > | |
| CNWTime | Time-related functionality | 
| CParticle | Represents a particle | 
| CParticleProperties | Structure that holds the properties of a particle | 
| CPrimitives | Collection of primitive shapes | 
| CQuad | Quad shape | 
| CQuadInternal | Internal implementation of a quad shape | 
| CRenderer | Responsible for rendering GameObjects using a specified shader | 
| CRuntimeManager | |
| CScene | Represents a scene in the game | 
| CScriptable | The base class for scriptable components | 
| CScriptManager | |
| ▼CSerialized | Base class for serialization and deserialization | 
| ▼CGameComponent | Base class for game components | 
| CAnimator | Represents an animator component that can be attached to a game object | 
| CAudioEmitter | Component that emits audio in a game object | 
| CAudioListener | Represents an audio listener component attached to a game object | 
| CCamera | Camera in the game world | 
| CCollider | Base collider component | 
| CParticleSystem | Represents a particle system component that can be attached to a game object | 
| CScript | The base class for script components | 
| CSprite | Represents a game sprite | 
| CText | Text component that can be attached to a GameObject | 
| CTransform | Transformation of a game object | 
| CGameObject | Class representing a game object | 
| ▼CInterpolator | Generic interpolator | 
| CBezierInterpolator | Bezier curve interpolator | 
| CShaderText | Struct representing the text of a shader | 
| CSoundIdentifier | Structure representing a sound identifier | 
| CTextureIdentifier | Struct representing the identifier of a texture | 
| CVector2< T > | |
| CVector2< float > | |
| CVector2< int > | |
| CVector3< T > | |
| CVector3< float > | |
| CVector4< T > | |
| CVector4< float > |