NWengine 0.9
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAnimationSequence of frames with durations
 ▼CAssetThe base class for all assets
 CFontClass representing a font asset
 CImageRepresents an image asset
 CShaderClass representing a shader asset
 CSoundRepresents a sound asset
 CTextureClass representing a texture asset
 CBatchBatch of game objects to be rendered together
 CCharacterStruct representing a character
 CContextApplication context
 CDllHandleA handle to a dynamic-link library (DLL)
 CFrameBufferFramebuffer object
 CGlobals
 CGlyphClass representing a glyph
 Cstd::hash< SoundIdentifier >Hash function specialization for SoundIdentifier
 Cstd::hash< TextureIdentifier >
 CInputsInput state and provides methods to process and retrieve input
 CLoader< T >
 CMatrix< n, m, T >
 CMatrix2< T >
 CMatrix3< T >
 CMatrix4< T >
 CMatrix4< float >
 CNWTimeTime-related functionality
 CParticleRepresents a particle
 CParticlePropertiesStructure that holds the properties of a particle
 CPrimitivesCollection of primitive shapes
 CQuadQuad shape
 CQuadInternalInternal implementation of a quad shape
 CRendererResponsible for rendering GameObjects using a specified shader
 CRuntimeManager
 CSceneRepresents a scene in the game
 CScriptableThe base class for scriptable components
 CScriptManager
 ▼CSerializedBase class for serialization and deserialization
 ▼CGameComponentBase class for game components
 CAnimatorRepresents an animator component that can be attached to a game object
 CAudioEmitterComponent that emits audio in a game object
 CAudioListenerRepresents an audio listener component attached to a game object
 CCameraCamera in the game world
 CColliderBase collider component
 CParticleSystemRepresents a particle system component that can be attached to a game object
 CScriptThe base class for script components
 CSpriteRepresents a game sprite
 CTextText component that can be attached to a GameObject
 CTransformTransformation of a game object
 CGameObjectClass representing a game object
 ▼CInterpolatorGeneric interpolator
 CBezierInterpolatorBezier curve interpolator
 CShaderTextStruct representing the text of a shader
 CSoundIdentifierStructure representing a sound identifier
 CTextureIdentifierStruct representing the identifier of a texture
 CVector2< T >
 CVector2< float >
 CVector2< int >
 CVector3< T >
 CVector3< float >
 CVector4< T >
 CVector4< float >