NWengine 0.9
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAnimationSequence of frames with durations
 CAssetThe base class for all assets
 CFontClass representing a font asset
 CImageRepresents an image asset
 CShaderClass representing a shader asset
 CSoundRepresents a sound asset
 CTextureClass representing a texture asset
 CBatchBatch of game objects to be rendered together
 CCharacterStruct representing a character
 CContextApplication context
 CDllHandleA handle to a dynamic-link library (DLL)
 CFrameBufferFramebuffer object
 CGlobals
 CGlyphClass representing a glyph
 Cstd::hash< SoundIdentifier >Hash function specialization for SoundIdentifier
 Cstd::hash< TextureIdentifier >
 CInputsInput state and provides methods to process and retrieve input
 CLoader< T >
 CMatrix< n, m, T >
 CMatrix2< T >
 CMatrix3< T >
 CMatrix4< T >
 CMatrix4< float >
 CNWTimeTime-related functionality
 CParticleRepresents a particle
 CParticlePropertiesStructure that holds the properties of a particle
 CPrimitivesCollection of primitive shapes
 CQuadQuad shape
 CQuadInternalInternal implementation of a quad shape
 CRendererResponsible for rendering GameObjects using a specified shader
 CRuntimeManager
 CSceneRepresents a scene in the game
 CScriptableThe base class for scriptable components
 CScriptManager
 CSerializedBase class for serialization and deserialization
 CGameComponentBase class for game components
 CAnimatorRepresents an animator component that can be attached to a game object
 CAudioEmitterComponent that emits audio in a game object
 CAudioListenerRepresents an audio listener component attached to a game object
 CCameraCamera in the game world
 CColliderBase collider component
 CParticleSystemRepresents a particle system component that can be attached to a game object
 CScriptThe base class for script components
 CSpriteRepresents a game sprite
 CTextText component that can be attached to a GameObject
 CTransformTransformation of a game object
 CGameObjectClass representing a game object
 CInterpolatorGeneric interpolator
 CBezierInterpolatorBezier curve interpolator
 CShaderTextStruct representing the text of a shader
 CSoundIdentifierStructure representing a sound identifier
 CTextureIdentifierStruct representing the identifier of a texture
 CVector2< T >
 CVector2< float >
 CVector2< int >
 CVector3< T >
 CVector3< float >
 CVector4< T >
 CVector4< float >