NWengine 0.9
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Represents a particle. More...
#include <ParticleSystem.h>
Public Member Functions | |
void | Disable () |
Disables the particle. | |
void | Enable () |
Enables the particle. | |
Public Attributes | |
GameObject | go |
Sprite * | sprite |
Transform * | transform |
bool | isActive = 0 |
ParticleProperties | prop |
fVec2 | currentPosition |
fVec2 | currentScale |
float | currentSpeed |
fVec4 | currentColor |
fVec2 | currentDirection |
double | clock = 0.0 |
float | distance = 0.0 |
Represents a particle.
double Particle::clock = 0.0 |
The clock of the particle
fVec4 Particle::currentColor |
The current color of the particle
fVec2 Particle::currentDirection |
The current direction of the particle
fVec2 Particle::currentPosition |
The current position of the particle
fVec2 Particle::currentScale |
The current scale of the particle
float Particle::currentSpeed |
The current speed of the particle
float Particle::distance = 0.0 |
The distance traveled by the particle
GameObject Particle::go |
The game object associated with the particle
bool Particle::isActive = 0 |
Indicates if the particle is active
ParticleProperties Particle::prop |
The properties of the particle
Sprite* Particle::sprite |
The sprite of the particle
Transform* Particle::transform |
The transform of the particle