NWengine 0.9
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The Transform class represents the transformation of a game object. More...
#include <Transform.h>
Public Member Functions | |
Transform () | |
Default constructor for the Transform class. | |
Transform (GameObject *go) | |
Constructor for the Transform class. | |
int | Serialize (std::fstream *data, int offset) override |
Serializes the Transform component data. | |
int | Deserialize (std::fstream *data, int offset) override |
Deserializes the Transform component data. | |
void | SetGameObject (void *go) override |
Sets the game object attached to the Transform component. | |
void * | GetGameObject () override |
Gets the game object attached to the Transform component. | |
Public Member Functions inherited from GameComponent | |
virtual void | Update () |
Update the game component. | |
virtual void | Start () |
Start the game component. | |
virtual | ~GameComponent () |
Destructor for the game component. | |
Public Member Functions inherited from Serialized | |
Serialized () | |
Default constructor for Serialized class. | |
Static Public Member Functions | |
static std::string | GetType () |
GetType returns the type of the Transform component. | |
Static Public Member Functions inherited from GameComponent | |
static std::string | GetType () |
Get the type of the game component. | |
Public Attributes | |
fVec2 | position = fVec2(0.0f,0.0f) |
fVec2 | scale = fVec2(1.0f, 1.0f) |
float | rotation = 0.0f |
GameObject * | attachedObj |
Static Public Attributes | |
static std::map< GameObject *, Transform > | componentList |
The Transform class represents the transformation of a game object.
Represents a transform component that defines the position, rotation, and scale of a game object.
Transform::Transform | ( | GameObject * | go | ) |
Deserializes the Transform component data.
data | The file stream to read the serialized data from. |
offset | The offset in the file stream to start reading the serialized data. |
Reimplemented from Serialized.
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overridevirtual |
Gets the game object attached to the Transform component.
Reimplemented from GameComponent.
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inlinestatic |
Serializes the Transform component data.
data | The file stream to write the serialized data to. |
offset | The offset in the file stream to start writing the serialized data. |
Reimplemented from Serialized.
Sets the game object attached to the Transform component.
go | The game object to attach. |
Reimplemented from GameComponent.
GameObject* Transform::attachedObj |
The game object attached to the Transform component.
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static |
The list of game objects with Transform components.
float Transform::rotation = 0.0f |
The rotation of the game object.