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NWengine 0.9
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This is the complete list of members for Transform, including all inherited members.
| attachedObj | Transform | |
| componentList | Transform | static |
| Deserialize(std::fstream *data, int offset) override | Transform | virtual |
| GetGameObject() override | Transform | virtual |
| GetType() | Transform | inlinestatic |
| position | Transform | |
| rotation | Transform | |
| scale | Transform | |
| Serialize(std::fstream *data, int offset) override | Transform | virtual |
| Serialized() | Serialized | inline |
| SetGameObject(void *go) override | Transform | virtual |
| Start() | GameComponent | inlinevirtual |
| Transform() | Transform | inline |
| Transform(GameObject *go) | Transform | |
| Update() | GameComponent | inlinevirtual |
| ~GameComponent() | GameComponent | inlinevirtual |