NWengine 0.9
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This is the complete list of members for Transform, including all inherited members.
attachedObj | Transform | |
componentList | Transform | static |
Deserialize(std::fstream *data, int offset) override | Transform | virtual |
GetGameObject() override | Transform | virtual |
GetType() | Transform | inlinestatic |
position | Transform | |
rotation | Transform | |
scale | Transform | |
Serialize(std::fstream *data, int offset) override | Transform | virtual |
Serialized() | Serialized | inline |
SetGameObject(void *go) override | Transform | virtual |
Start() | GameComponent | inlinevirtual |
Transform() | Transform | inline |
Transform(GameObject *go) | Transform | |
Update() | GameComponent | inlinevirtual |
~GameComponent() | GameComponent | inlinevirtual |