15 static std::string
GetType() {
return "Transform"; };
39 int Serialize(std::fstream* data,
int offset)
override;
47 int Deserialize(std::fstream* data,
int offset)
override;
Defines the GameObject class and its related components.
Base class for game components.
Definition GameObject.h:29
Class representing a game object.
Definition GameObject.h:68