NWengine 0.9
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Static Public Member Functions | |
static Scriptable * | GetScriptFromDLL (std::string name, GameObject *go) |
static Scriptable * | GetScriptFromHeaderFile (std::string name, GameObject *go) |
static Scriptable * | CreateScript (std::string name, GameObject *go) |
static void | SaveScriptList () |
static void | LoadScriptList () |
static bool | CompileScripts () |
static bool | CompileScript (std::string element) |
static bool | CompileScriptManager () |
Static Public Attributes | |
static std::map< std::string, Scriptable *(*)(GameObject *)> | ScriptsMap = {} |
static std::map< std::string, std::string > | scriptList = {} |