NWengine 0.9
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ScriptManager Class Reference

Static Public Member Functions

static ScriptableGetScriptFromDLL (std::string name, GameObject *go)
 
static ScriptableGetScriptFromHeaderFile (std::string name, GameObject *go)
 
static ScriptableCreateScript (std::string name, GameObject *go)
 
static void SaveScriptList ()
 
static void LoadScriptList ()
 
static bool CompileScripts ()
 
static bool CompileScript (std::string element)
 
static bool CompileScriptManager ()
 

Static Public Attributes

static std::map< std::string, Scriptable *(*)(GameObject *)> ScriptsMap = {}
 
static std::map< std::string, std::string > scriptList = {}
 

The documentation for this class was generated from the following files: