NWengine 0.9
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▼Nstd | |
Chash< SoundIdentifier > | Hash function specialization for SoundIdentifier |
Chash< TextureIdentifier > | |
CAnimation | Sequence of frames with durations |
CAnimator | Represents an animator component that can be attached to a game object |
CAsset | The base class for all assets |
CAudioEmitter | Component that emits audio in a game object |
CAudioListener | Represents an audio listener component attached to a game object |
CBatch | Batch of game objects to be rendered together |
CBezierInterpolator | Bezier curve interpolator |
CCamera | Camera in the game world |
CCharacter | Struct representing a character |
CCollider | Base collider component |
CContext | Application context |
CDllHandle | A handle to a dynamic-link library (DLL) |
CFont | Class representing a font asset |
CFrameBuffer | Framebuffer object |
CGameComponent | Base class for game components |
CGameObject | Class representing a game object |
CGlobals | |
CGlyph | Class representing a glyph |
CImage | Represents an image asset |
CInputs | Input state and provides methods to process and retrieve input |
CInterpolator | Generic interpolator |
CLoader | |
CMatrix | |
CMatrix2 | |
CMatrix3 | |
CMatrix4 | |
CNWTime | Time-related functionality |
CParticle | Represents a particle |
CParticleProperties | Structure that holds the properties of a particle |
CParticleSystem | Represents a particle system component that can be attached to a game object |
CPrimitives | Collection of primitive shapes |
CQuad | Quad shape |
CQuadInternal | Internal implementation of a quad shape |
CRenderer | Responsible for rendering GameObjects using a specified shader |
CRuntimeManager | |
CScene | Represents a scene in the game |
CScript | The base class for script components |
CScriptable | The base class for scriptable components |
CScriptManager | |
CSerialized | Base class for serialization and deserialization |
CShader | Class representing a shader asset |
CShaderText | Struct representing the text of a shader |
CSound | Represents a sound asset |
CSoundIdentifier | Structure representing a sound identifier |
CSprite | Represents a game sprite |
CText | Text component that can be attached to a GameObject |
CTexture | Class representing a texture asset |
CTextureIdentifier | Struct representing the identifier of a texture |
CTransform | Transformation of a game object |
CVector2 | |
CVector3 | |
CVector4 |