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NWengine 0.9
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| ▼Nstd | |
| Chash< SoundIdentifier > | Hash function specialization for SoundIdentifier |
| Chash< TextureIdentifier > | |
| CAnimation | Sequence of frames with durations |
| CAnimator | Represents an animator component that can be attached to a game object |
| CAsset | The base class for all assets |
| CAudioEmitter | Component that emits audio in a game object |
| CAudioListener | Represents an audio listener component attached to a game object |
| CBatch | Batch of game objects to be rendered together |
| CBezierInterpolator | Bezier curve interpolator |
| CCamera | Camera in the game world |
| CCharacter | Struct representing a character |
| CCollider | Base collider component |
| CContext | Application context |
| CDllHandle | A handle to a dynamic-link library (DLL) |
| CFont | Class representing a font asset |
| CFrameBuffer | Framebuffer object |
| CGameComponent | Base class for game components |
| CGameObject | Class representing a game object |
| CGlobals | |
| CGlyph | Class representing a glyph |
| CImage | Represents an image asset |
| CInputs | Input state and provides methods to process and retrieve input |
| CInterpolator | Generic interpolator |
| CLoader | |
| CMatrix | |
| CMatrix2 | |
| CMatrix3 | |
| CMatrix4 | |
| CNWTime | Time-related functionality |
| CParticle | Represents a particle |
| CParticleProperties | Structure that holds the properties of a particle |
| CParticleSystem | Represents a particle system component that can be attached to a game object |
| CPrimitives | Collection of primitive shapes |
| CQuad | Quad shape |
| CQuadInternal | Internal implementation of a quad shape |
| CRenderer | Responsible for rendering GameObjects using a specified shader |
| CRuntimeManager | |
| CScene | Represents a scene in the game |
| CScript | The base class for script components |
| CScriptable | The base class for scriptable components |
| CScriptManager | |
| CSerialized | Base class for serialization and deserialization |
| CShader | Class representing a shader asset |
| CShaderText | Struct representing the text of a shader |
| CSound | Represents a sound asset |
| CSoundIdentifier | Structure representing a sound identifier |
| CSprite | Represents a game sprite |
| CText | Text component that can be attached to a GameObject |
| CTexture | Class representing a texture asset |
| CTextureIdentifier | Struct representing the identifier of a texture |
| CTransform | Transformation of a game object |
| CVector2 | |
| CVector3 | |
| CVector4 |