NWengine
0.9
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Here is a list of all documented variables with links to the class documentation for each member:
- _ -
__nwname :
Scriptable
_buffID :
Sound
_currentTime :
NWTime
_deltaTime :
NWTime
_deltaTimeSum :
NWTime
_drawProc :
GameObject
_FPS :
NWTime
_frameCount :
NWTime
_glID :
Shader
,
Texture
_hasMipMap :
Texture
_identifier :
Shader
_lastTime :
NWTime
_lastTime2 :
NWTime
_scenes :
Scene
_shader :
Text
_shouldDelObj :
Scene
_size :
Texture
_source :
Sound
- a -
absoluteStartPosition :
ParticleProperties
ActiveCamera :
Camera
advance :
Glyph
alpha :
Camera
,
Image
,
TextureIdentifier
attachedObj :
AudioEmitter
,
AudioListener
,
Camera
,
ParticleSystem
,
Script
,
Text
,
Transform
- b -
bearing :
Glyph
- c -
channels :
Image
characters :
Text
charactersMap :
Font
clearColor :
Camera
clock :
Particle
colorA :
ParticleProperties
colors :
Text
colorX :
ParticleProperties
colorY :
ParticleProperties
colorZ :
ParticleProperties
componentContainer :
Renderer
componentList :
AudioEmitter
,
AudioListener
,
ParticleSystem
,
Script
,
Transform
components :
GameObject
container :
Sprite
controlPoints :
BezierInterpolator
ctrl :
Inputs
currentColor :
Particle
currentDirection :
Particle
currentPosition :
Particle
currentRenderer :
Renderer
currentScale :
Particle
currentScene :
Scene
currentSpeed :
Particle
currentValue :
Interpolator
- d -
d :
Inputs
defaultRenderer :
Renderer
directionX :
ParticleProperties
directionY :
ParticleProperties
disabled :
ParticleSystem
distance :
Particle
down :
Inputs
drawList :
Scene
duration :
Interpolator
durations :
Animation
- e -
EBO :
QuadInternal
emissionFrequency :
ParticleSystem
emissionQuantity :
ParticleSystem
enabled :
ParticleSystem
enter :
Inputs
- f -
f2 :
Inputs
fbo :
Camera
font :
Text
fragment :
ShaderText
frames :
Animation
frequency :
AudioEmitter
,
Sound
- g -
glyph :
Character
go :
Character
,
Particle
goc :
Scriptable
- h -
height :
Image
,
Quad
- i -
id :
GameObject
initNum :
ParticleSystem
isActive :
Camera
,
Particle
,
ParticleSystem
isBatched :
Text
isLooping :
AudioEmitter
,
Sound
isPlaying :
Sound
- j -
joystickAxis :
Inputs
- l -
layerOrder :
Text
left :
Inputs
left_click :
Inputs
left_ctrl :
Inputs
lib :
Font
lifedistance :
ParticleProperties
lifetime :
ParticleProperties
- m -
maxParticles :
ParticleSystem
mousePosX :
Inputs
mousePosY :
Inputs
- n -
n_0 :
Inputs
n_1 :
Inputs
n_2 :
Inputs
n_3 :
Inputs
n_4 :
Inputs
name :
GameObject
,
Scene
,
TextureIdentifier
NATIVE_HEIGHT :
Context
NATIVE_WIDTH :
Context
nws :
Scriptable
- p -
path :
Image
,
SoundIdentifier
pixelBuffer :
Image
pool :
ParticleSystem
position :
Camera
,
Text
,
Transform
projectionMatrix :
Camera
prop :
Particle
,
ParticleSystem
- q -
quadInstance :
QuadInternal
- r -
r :
Inputs
recycle :
ParticleSystem
repeat :
Animation
right :
Inputs
right_ctrl :
Inputs
rotation :
Camera
,
Transform
runtimeID :
SoundIdentifier
- s -
s :
Inputs
scale :
Text
,
Transform
scaleX :
ParticleProperties
scaleY :
ParticleProperties
sceneObjs :
Scene
script :
Script
shader :
ParticleSystem
size :
Camera
,
Glyph
sortingLayer :
Sprite
sound :
AudioEmitter
source :
Interpolator
space :
Inputs
speed :
ParticleProperties
sPosition :
ParticleProperties
sprite :
Particle
stretchCoeff :
Renderer
- t -
t :
Inputs
target :
Interpolator
,
Renderer
text :
Text
texture :
Glyph
,
ParticleSystem
textureBuffer :
FrameBuffer
transform :
Particle
- u -
up :
Inputs
usingJoystick :
Inputs
- v -
VAO :
QuadInternal
VBO :
QuadInternal
vertex :
ShaderText
vertexAttributes :
Sprite
viewMatrix :
Camera
viewPortSize :
Camera
volume :
AudioEmitter
,
Sound
vSync :
Context
- w -
width :
Image
,
Quad
window :
Context
WINDOW_HEIGHT :
Context
WINDOW_WIDTH :
Context
- z -
zbuffer :
Sprite
zoom :
Camera
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1.10.0