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NWengine 0.9
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Defines the ParticleSystem class and related structures. More...
#include "GameObject.h"#include "Sprite.h"#include "Transform.h"#include "Globals.h"#include "Interpolation.h"#include <deque>Go to the source code of this file.
Classes | |
| struct | ParticleProperties |
| Structure that holds the properties of a particle. More... | |
| class | Particle |
| Represents a particle. More... | |
| class | ParticleSystem |
| Represents a particle system component that can be attached to a game object. More... | |
Macros | |
| #define | SHADER_PARTICLES_DEFAULT "Ressources\\Shaders\\ParticleBatched.shader" |
| The default shader for particles. | |
| #define | TEXTURE_PARTICLES_DEFAULT "Ressources\\Images\\DefaultBox10x10.png" |
| The default texture for particles. | |
Defines the ParticleSystem class and related structures.