| NWengine 0.9
    | 
Defines the ParticleSystem class and related structures. More...
#include "GameObject.h"#include "Sprite.h"#include "Transform.h"#include "Globals.h"#include "Interpolation.h"#include <deque>Go to the source code of this file.
| Classes | |
| struct | ParticleProperties | 
| Structure that holds the properties of a particle.  More... | |
| class | Particle | 
| Represents a particle.  More... | |
| class | ParticleSystem | 
| Represents a particle system component that can be attached to a game object.  More... | |
| Macros | |
| #define | SHADER_PARTICLES_DEFAULT "Ressources\\Shaders\\ParticleBatched.shader" | 
| The default shader for particles. | |
| #define | TEXTURE_PARTICLES_DEFAULT "Ressources\\Images\\DefaultBox10x10.png" | 
| The default texture for particles. | |
Defines the ParticleSystem class and related structures.