NWengine 0.9
Loading...
Searching...
No Matches
ParticleSystem.h File Reference

Defines the ParticleSystem class and related structures. More...

#include "GameObject.h"
#include "Sprite.h"
#include "Transform.h"
#include "Globals.h"
#include "Interpolation.h"
#include <deque>

Go to the source code of this file.

Classes

struct  ParticleProperties
 Structure that holds the properties of a particle. More...
 
class  Particle
 Represents a particle. More...
 
class  ParticleSystem
 Represents a particle system component that can be attached to a game object. More...
 

Macros

#define SHADER_PARTICLES_DEFAULT   "Ressources\\Shaders\\ParticleBatched.shader"
 The default shader for particles.
 
#define TEXTURE_PARTICLES_DEFAULT   "Ressources\\Images\\DefaultBox10x10.png"
 The default texture for particles.
 

Detailed Description

Defines the ParticleSystem class and related structures.