NWengine 0.9
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Defines the ParticleSystem class and related structures. More...
#include "GameObject.h"
#include "Sprite.h"
#include "Transform.h"
#include "Globals.h"
#include "Interpolation.h"
#include <deque>
Go to the source code of this file.
Classes | |
struct | ParticleProperties |
Structure that holds the properties of a particle. More... | |
class | Particle |
Represents a particle. More... | |
class | ParticleSystem |
Represents a particle system component that can be attached to a game object. More... | |
Macros | |
#define | SHADER_PARTICLES_DEFAULT "Ressources\\Shaders\\ParticleBatched.shader" |
The default shader for particles. | |
#define | TEXTURE_PARTICLES_DEFAULT "Ressources\\Images\\DefaultBox10x10.png" |
The default texture for particles. | |
Defines the ParticleSystem class and related structures.