Here is a list of all documented functions with links to the class documentation for each member:
- s -
- Sat() : Collider
- Save() : Scene
- Scene() : Scene
- Script() : Script
- Scriptable() : Scriptable
- Serialize() : AudioEmitter, AudioListener, BezierInterpolator, Camera, Collider, GameObject, Interpolator, ParticleSystem, Script, Serialized, Sprite, Text, Transform
- Serialized() : Serialized
- SetDrawCallback() : GameObject
- SetEdgesBehaviour() : Texture
- SetFont() : Text
- SetFrequency() : Sound
- SetFullscreen() : Context
- SetGameObject() : Animator, GameComponent, Sprite, Text, Transform
- SetLinearDuration() : Animation
- SetLoop() : Sound
- SetMat4x4() : Shader
- SetMaxFilter() : Texture
- SetMinFilter() : Texture
- SetPath() : Scene
- SetScript() : Script
- SetShader() : Renderer, Sprite, Text
- SetSortingLayer() : Sprite
- SetSound() : AudioEmitter
- SetTexture() : Sprite
- SetTitle() : Context
- SetUniform1f() : Shader
- SetUniform1i() : Shader
- SetUniform3f() : Shader
- SetUniformArrayf() : Shader
- SetUniformArrayi() : Shader
- SetUp() : FrameBuffer, Renderer, Scene
- SetVector2() : Shader
- SetViewPort() : Context
- SetVolume() : Sound
- ShaderCode() : Scriptable
- ShouldClose() : Context
- SortScene() : Scene
- Sound() : Sound
- Sprite() : Sprite
- Start() : Collider, GameComponent, Scene, Script, Scriptable
- Stop() : Sound
- StopRendering() : Sprite