Here is a list of all documented functions with links to the class documentation for each member:
- g -
- GameObject() : GameObject
- GenMipMap() : Texture
- Get() : DllHandle
- GetComponent() : GameObject
- GetCurrent() : Scene
- GetDeltaTime() : NWTime
- GetEdgePosition() : Collider
- GetFPS() : NWTime
- GetFromCache() : Asset, Font, Loader< T >, Shader, Sound, Texture
- GetGameObject() : Animator, GameComponent, Scene, Sprite, Text, Transform
- GetInputKey() : Inputs
- GetInputMouse() : Inputs
- GetName() : Scriptable
- GetPosition() : Collider
- GetScene() : Scene
- GetSize() : Text
- GetType() : AudioEmitter, AudioListener, Camera, Collider, GameComponent, Renderer, Script, Text, Transform
- Gui() : Scriptable