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NWengine 0.9
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This is the complete list of members for Text, including all inherited members.
| _shader | Text | |
| attachedObj | Text | |
| characters | Text | |
| colors | Text | |
| Deserialize(std::fstream *data, int offset) override | Text | virtual |
| font | Text | |
| GetGameObject() override | Text | virtual |
| GetSize() | Text | |
| GetType() | Text | inlinestatic |
| isBatched | Text | |
| layerOrder | Text | |
| position | Text | |
| scale | Text | |
| Serialize(std::fstream *data, int offset) override | Text | virtual |
| Serialized() | Serialized | inline |
| SetFont(const std::string &path, Shader *shader) | Text | |
| SetGameObject(void *go) override | Text | virtual |
| SetShader(Shader *shader) | Text | |
| Start() | GameComponent | inlinevirtual |
| text | Text | |
| Text()=default | Text | |
| Text(GameObject *go) | Text | |
| Update() override | Text | virtual |
| UpdateGlyphs() | Text | |
| ~GameComponent() | GameComponent | inlinevirtual |
| ~Text() | Text |