NWengine 0.9
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This is the complete list of members for Text, including all inherited members.
_shader | Text | |
attachedObj | Text | |
characters | Text | |
colors | Text | |
Deserialize(std::fstream *data, int offset) override | Text | virtual |
font | Text | |
GetGameObject() override | Text | virtual |
GetSize() | Text | |
GetType() | Text | inlinestatic |
isBatched | Text | |
layerOrder | Text | |
position | Text | |
scale | Text | |
Serialize(std::fstream *data, int offset) override | Text | virtual |
Serialized() | Serialized | inline |
SetFont(const std::string &path, Shader *shader) | Text | |
SetGameObject(void *go) override | Text | virtual |
SetShader(Shader *shader) | Text | |
Start() | GameComponent | inlinevirtual |
text | Text | |
Text()=default | Text | |
Text(GameObject *go) | Text | |
Update() override | Text | virtual |
UpdateGlyphs() | Text | |
~GameComponent() | GameComponent | inlinevirtual |
~Text() | Text |