NWengine 0.9
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Text Member List

This is the complete list of members for Text, including all inherited members.

_shaderText
attachedObjText
charactersText
colorsText
Deserialize(std::fstream *data, int offset) overrideTextvirtual
fontText
GetGameObject() overrideTextvirtual
GetSize()Text
GetType()Textinlinestatic
isBatchedText
layerOrderText
positionText
scaleText
Serialize(std::fstream *data, int offset) overrideTextvirtual
Serialized()Serializedinline
SetFont(const std::string &path, Shader *shader)Text
SetGameObject(void *go) overrideTextvirtual
SetShader(Shader *shader)Text
Start()GameComponentinlinevirtual
textText
Text()=defaultText
Text(GameObject *go)Text
Update() overrideTextvirtual
UpdateGlyphs()Text
~GameComponent()GameComponentinlinevirtual
~Text()Text