NWengine 0.9
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This is the complete list of members for Sprite, including all inherited members.
_isBatched (defined in Sprite) | Sprite | |
_isRendered (defined in Sprite) | Sprite | |
_lastSortingLayer (defined in Sprite) | Sprite | |
_shouldDraw (defined in Sprite) | Sprite | |
_texId (defined in Sprite) | Sprite | |
attachedObj (defined in Sprite) | Sprite | |
Batch(BatchType type=BatchType::DYNAMIC_BATCH) | Sprite | |
container | Sprite | |
DefaultSpriteDrawCallback(void *data) | Sprite | static |
Deserialize(std::fstream *data, int offset) override | Sprite | virtual |
GetGameObject() override | Sprite | virtual |
GetType() (defined in Sprite) | Sprite | inlinestatic |
Render() | Sprite | |
Serialize(std::fstream *data, int offset) override | Sprite | virtual |
Serialized() | Serialized | inline |
SetGameObject(void *go) override | Sprite | virtual |
SetShader(std::string path) | Sprite | |
SetShader(const ShaderText &st, ShaderIdentifier *id) | Sprite | |
SetShader(Shader *shader) | Sprite | |
SetSortingLayer(int order) | Sprite | |
SetTexture(std::string path, bool alpha=1) | Sprite | |
SetTexture(const Image *image, TextureIdentifierPtr texId) | Sprite | |
SetTexture(Texture *tex) | Sprite | |
shader (defined in Sprite) | Sprite | |
sortingLayer | Sprite | |
Sprite()=default | Sprite | |
Sprite(GameObject *go) | Sprite | |
Start() | GameComponent | inlinevirtual |
StopRendering() | Sprite | |
texture (defined in Sprite) | Sprite | |
UnBatch() | Sprite | |
Update() override | Sprite | virtual |
vertexAttributes | Sprite | |
zbuffer | Sprite | |
~GameComponent() | GameComponent | inlinevirtual |
~Sprite() | Sprite |