|
NWengine 0.9
|
This is the complete list of members for Sprite, including all inherited members.
| _isBatched (defined in Sprite) | Sprite | |
| _isRendered (defined in Sprite) | Sprite | |
| _lastSortingLayer (defined in Sprite) | Sprite | |
| _shouldDraw (defined in Sprite) | Sprite | |
| _texId (defined in Sprite) | Sprite | |
| attachedObj (defined in Sprite) | Sprite | |
| Batch(BatchType type=BatchType::DYNAMIC_BATCH) | Sprite | |
| container | Sprite | |
| DefaultSpriteDrawCallback(void *data) | Sprite | static |
| Deserialize(std::fstream *data, int offset) override | Sprite | virtual |
| GetGameObject() override | Sprite | virtual |
| GetType() (defined in Sprite) | Sprite | inlinestatic |
| Render() | Sprite | |
| Serialize(std::fstream *data, int offset) override | Sprite | virtual |
| Serialized() | Serialized | inline |
| SetGameObject(void *go) override | Sprite | virtual |
| SetShader(std::string path) | Sprite | |
| SetShader(const ShaderText &st, ShaderIdentifier *id) | Sprite | |
| SetShader(Shader *shader) | Sprite | |
| SetSortingLayer(int order) | Sprite | |
| SetTexture(std::string path, bool alpha=1) | Sprite | |
| SetTexture(const Image *image, TextureIdentifierPtr texId) | Sprite | |
| SetTexture(Texture *tex) | Sprite | |
| shader (defined in Sprite) | Sprite | |
| sortingLayer | Sprite | |
| Sprite()=default | Sprite | |
| Sprite(GameObject *go) | Sprite | |
| Start() | GameComponent | inlinevirtual |
| StopRendering() | Sprite | |
| texture (defined in Sprite) | Sprite | |
| UnBatch() | Sprite | |
| Update() override | Sprite | virtual |
| vertexAttributes | Sprite | |
| zbuffer | Sprite | |
| ~GameComponent() | GameComponent | inlinevirtual |
| ~Sprite() | Sprite |