NWengine 0.9
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Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

_isBatched (defined in Sprite)Sprite
_isRendered (defined in Sprite)Sprite
_lastSortingLayer (defined in Sprite)Sprite
_shouldDraw (defined in Sprite)Sprite
_texId (defined in Sprite)Sprite
attachedObj (defined in Sprite)Sprite
Batch(BatchType type=BatchType::DYNAMIC_BATCH)Sprite
containerSprite
DefaultSpriteDrawCallback(void *data)Spritestatic
Deserialize(std::fstream *data, int offset) overrideSpritevirtual
GetGameObject() overrideSpritevirtual
GetType() (defined in Sprite)Spriteinlinestatic
Render()Sprite
Serialize(std::fstream *data, int offset) overrideSpritevirtual
Serialized()Serializedinline
SetGameObject(void *go) overrideSpritevirtual
SetShader(std::string path)Sprite
SetShader(const ShaderText &st, ShaderIdentifier *id)Sprite
SetShader(Shader *shader)Sprite
SetSortingLayer(int order)Sprite
SetTexture(std::string path, bool alpha=1)Sprite
SetTexture(const Image *image, TextureIdentifierPtr texId)Sprite
SetTexture(Texture *tex)Sprite
shader (defined in Sprite)Sprite
sortingLayerSprite
Sprite()=defaultSprite
Sprite(GameObject *go)Sprite
Start()GameComponentinlinevirtual
StopRendering()Sprite
texture (defined in Sprite)Sprite
UnBatch()Sprite
Update() overrideSpritevirtual
vertexAttributesSprite
zbufferSprite
~GameComponent()GameComponentinlinevirtual
~Sprite()Sprite