NWengine 0.9
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This is the complete list of members for Scene, including all inherited members.
_scenes | Scene | static |
_shouldDelObj | Scene | |
AddObject() | Scene | |
CreateNew(const std::string &path) | Scene | static |
currentScene | Scene | static |
DeleteCurrentObj() | Scene | |
DeleteObject(uint32 index) | Scene | |
DeleteObject(std::string name) | Scene | |
DeleteObject(std::list< GameObject >::iterator it) | Scene | |
DeleteScene(const std::string &path) | Scene | static |
Destroy() | Scene | static |
Draw() | Scene | |
drawList | Scene | |
ForceRenderStop() | Scene | |
GetCurrent() | Scene | static |
GetGameObject(std::string name) | Scene | |
GetGameObject(const uint32 &position) | Scene | |
GetGameObject() | Scene | |
GetScene(const std::string &path) | Scene | static |
IsCurrent() | Scene | |
LoadScene() | Scene | |
MakeCurrent() | Scene | |
name | Scene | |
Rearrange(Sprite *sprite) | Scene | |
Rename(const std::string &newName, GameObject *obj) | Scene | |
Render(Sprite *sprite) | Scene | |
Save() | Scene | |
Scene(const std::string &path) | Scene | |
sceneObjs | Scene | |
SetPath(const std::string &path) | Scene | |
SetUp() | Scene | |
SortScene() | Scene | |
Start() | Scene | |
Update() | Scene | |
UpdateActiveScene() | Scene | static |
~Scene() | Scene |