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NWengine 0.9
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This is the complete list of members for Scene, including all inherited members.
| _scenes | Scene | static |
| _shouldDelObj | Scene | |
| AddObject() | Scene | |
| CreateNew(const std::string &path) | Scene | static |
| currentScene | Scene | static |
| DeleteCurrentObj() | Scene | |
| DeleteObject(uint32 index) | Scene | |
| DeleteObject(std::string name) | Scene | |
| DeleteObject(std::list< GameObject >::iterator it) | Scene | |
| DeleteScene(const std::string &path) | Scene | static |
| Destroy() | Scene | static |
| Draw() | Scene | |
| drawList | Scene | |
| ForceRenderStop() | Scene | |
| GetCurrent() | Scene | static |
| GetGameObject(std::string name) | Scene | |
| GetGameObject(const uint32 &position) | Scene | |
| GetGameObject() | Scene | |
| GetScene(const std::string &path) | Scene | static |
| IsCurrent() | Scene | |
| LoadScene() | Scene | |
| MakeCurrent() | Scene | |
| name | Scene | |
| Rearrange(Sprite *sprite) | Scene | |
| Rename(const std::string &newName, GameObject *obj) | Scene | |
| Render(Sprite *sprite) | Scene | |
| Save() | Scene | |
| Scene(const std::string &path) | Scene | |
| sceneObjs | Scene | |
| SetPath(const std::string &path) | Scene | |
| SetUp() | Scene | |
| SortScene() | Scene | |
| Start() | Scene | |
| Update() | Scene | |
| UpdateActiveScene() | Scene | static |
| ~Scene() | Scene |