NWengine
0.9
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ParticleSystem Member List
This is the complete list of members for
ParticleSystem
, including all inherited members.
attachedObj
ParticleSystem
componentList
ParticleSystem
static
Deserialize
(std::fstream *data, int offset) override
ParticleSystem
virtual
disabled
ParticleSystem
emissionFrequency
ParticleSystem
emissionQuantity
ParticleSystem
Emit
()
ParticleSystem
enabled
ParticleSystem
GetGameObject
()
GameComponent
inline
virtual
GetType
() (defined in
ParticleSystem
)
ParticleSystem
inline
static
Init
()
ParticleSystem
initNum
ParticleSystem
InitParticle
()
ParticleSystem
isActive
ParticleSystem
maxParticles
ParticleSystem
ParticleSystem
() (defined in
ParticleSystem
)
ParticleSystem
inline
ParticleSystem
(GameObject *attachedObj) (defined in
ParticleSystem
)
ParticleSystem
pool
ParticleSystem
prop
ParticleSystem
recycle
ParticleSystem
Serialize
(std::fstream *data, int offset) override
ParticleSystem
virtual
Serialized
()
Serialized
inline
SetGameObject
(void *go)
GameComponent
inline
virtual
shader
ParticleSystem
Start
()
GameComponent
inline
virtual
texture
ParticleSystem
Update
()
ParticleSystem
virtual
UpdateParticle
(int index)
ParticleSystem
~GameComponent
()
GameComponent
inline
virtual
~ParticleSystem
() (defined in
ParticleSystem
)
ParticleSystem
Generated by
1.10.0