NWengine 0.9
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This is the complete list of members for GameObject, including all inherited members.
_drawProc | GameObject | |
AddComponent() | GameObject | inline |
AddComponent(std::string type) (defined in GameObject) | GameObject | |
components | GameObject | |
DeleteComponent(std::string typeName) | GameObject | |
DeleteComponent() | GameObject | inline |
DeleteComponents() | GameObject | |
Deserialize(std::fstream *data, int offset) | GameObject | virtual |
Draw() | GameObject | |
GameObject() | GameObject | |
GameObject(const GameObject &other) | GameObject | |
GetComponent() | GameObject | inline |
GetComponent(std::string type) | GameObject | |
id | GameObject | |
name | GameObject | |
Serialize(std::fstream *data, int offset) | GameObject | virtual |
Serialized() | Serialized | inline |
SetDrawCallback(DrawCallback callback) | GameObject | |
~GameObject() | GameObject |