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NWengine 0.9
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This is the complete list of members for GameObject, including all inherited members.
| _drawProc | GameObject | |
| AddComponent() | GameObject | inline |
| AddComponent(std::string type) (defined in GameObject) | GameObject | |
| components | GameObject | |
| DeleteComponent(std::string typeName) | GameObject | |
| DeleteComponent() | GameObject | inline |
| DeleteComponents() | GameObject | |
| Deserialize(std::fstream *data, int offset) | GameObject | virtual |
| Draw() | GameObject | |
| GameObject() | GameObject | |
| GameObject(const GameObject &other) | GameObject | |
| GetComponent() | GameObject | inline |
| GetComponent(std::string type) | GameObject | |
| id | GameObject | |
| name | GameObject | |
| Serialize(std::fstream *data, int offset) | GameObject | virtual |
| Serialized() | Serialized | inline |
| SetDrawCallback(DrawCallback callback) | GameObject | |
| ~GameObject() | GameObject |