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NWengine 0.9
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This is the complete list of members for Collider, including all inherited members.
| attachedObj (defined in Collider) | Collider | |
| Collider() (defined in Collider) | Collider | inline |
| Collider(GameObject *go) (defined in Collider) | Collider | |
| Deserialize(std::fstream *data, int offset) override | Collider | virtual |
| edges (defined in Collider) | Collider | |
| GetEdgePosition(int index) | Collider | |
| GetGameObject() | GameComponent | inlinevirtual |
| GetPosition() | Collider | |
| GetType() | Collider | inlinestatic |
| isColliding(Collider *other, fVec2 *depthBuffer=nullptr) | Collider | |
| offset (defined in Collider) | Collider | |
| Sat(Collider *other, fVec2 *depthBuffer=nullptr) | Collider | |
| Serialize(std::fstream *data, int offset) override | Collider | virtual |
| Serialized() | Serialized | inline |
| SetGameObject(void *go) | GameComponent | inlinevirtual |
| Start() override | Collider | virtual |
| Update() | GameComponent | inlinevirtual |
| ~GameComponent() | GameComponent | inlinevirtual |