NWengine 0.9
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This is the complete list of members for Collider, including all inherited members.
attachedObj (defined in Collider) | Collider | |
Collider() (defined in Collider) | Collider | inline |
Collider(GameObject *go) (defined in Collider) | Collider | |
Deserialize(std::fstream *data, int offset) override | Collider | virtual |
edges (defined in Collider) | Collider | |
GetEdgePosition(int index) | Collider | |
GetGameObject() | GameComponent | inlinevirtual |
GetPosition() | Collider | |
GetType() | Collider | inlinestatic |
isColliding(Collider *other, fVec2 *depthBuffer=nullptr) | Collider | |
offset (defined in Collider) | Collider | |
Sat(Collider *other, fVec2 *depthBuffer=nullptr) | Collider | |
Serialize(std::fstream *data, int offset) override | Collider | virtual |
Serialized() | Serialized | inline |
SetGameObject(void *go) | GameComponent | inlinevirtual |
Start() override | Collider | virtual |
Update() | GameComponent | inlinevirtual |
~GameComponent() | GameComponent | inlinevirtual |