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NWengine 0.9
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This is the complete list of members for Batch, including all inherited members.
| Batch() | Batch | |
| batchMap (defined in Batch) | Batch | static |
| batchMaxQuads (defined in Batch) | Batch | static |
| BindTextures() | Batch | |
| ComputeIndices() | Batch | static |
| DefaultBatchDrawCallback(void *data) | Batch | static |
| Delete() | Batch | |
| Draw() | Batch | |
| indices (defined in Batch) | Batch | static |
| indicesSize (defined in Batch) | Batch | static |
| isDynamic (defined in Batch) | Batch | |
| layer (defined in Batch) | Batch | |
| maxBatchTextures (defined in Batch) | Batch | static |
| objs (defined in Batch) | Batch | |
| Render(GameObject *go, float *stride) | Batch | |
| shader (defined in Batch) | Batch | |
| strideSize (defined in Batch) | Batch | static |
| strideSizeByte (defined in Batch) | Batch | static |
| textures (defined in Batch) | Batch | |
| vertices (defined in Batch) | Batch |