NWengine 0.9
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This is the complete list of members for Batch, including all inherited members.
Batch() | Batch | |
batchMap (defined in Batch) | Batch | static |
batchMaxQuads (defined in Batch) | Batch | static |
BindTextures() | Batch | |
ComputeIndices() | Batch | static |
DefaultBatchDrawCallback(void *data) | Batch | static |
Delete() | Batch | |
Draw() | Batch | |
indices (defined in Batch) | Batch | static |
indicesSize (defined in Batch) | Batch | static |
isDynamic (defined in Batch) | Batch | |
layer (defined in Batch) | Batch | |
maxBatchTextures (defined in Batch) | Batch | static |
objs (defined in Batch) | Batch | |
Render(GameObject *go, float *stride) | Batch | |
shader (defined in Batch) | Batch | |
strideSize (defined in Batch) | Batch | static |
strideSizeByte (defined in Batch) | Batch | static |
textures (defined in Batch) | Batch | |
vertices (defined in Batch) | Batch |