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NWengine 0.9
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This is the complete list of members for Animator, including all inherited members.
| animation (defined in Animator) | Animator | |
| Animator() (defined in Animator) | Animator | inline |
| Animator(GameObject *attachedObj) (defined in Animator) | Animator | |
| attachedObj (defined in Animator) | Animator | |
| currentFrame (defined in Animator) | Animator | |
| Deserialize(std::fstream *data, int offset) | Serialized | inlinevirtual |
| GetGameObject() override | Animator | virtual |
| GetType() (defined in Animator) | Animator | inlinestatic |
| isActive (defined in Animator) | Animator | |
| Serialize(std::fstream *data, int offset) | Serialized | inlinevirtual |
| Serialized() | Serialized | inline |
| SetGameObject(void *go) override | Animator | virtual |
| Start() | GameComponent | inlinevirtual |
| Update() | Animator | virtual |
| ~GameComponent() | GameComponent | inlinevirtual |