NWengine 0.9
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This is the complete list of members for Animator, including all inherited members.
animation (defined in Animator) | Animator | |
Animator() (defined in Animator) | Animator | inline |
Animator(GameObject *attachedObj) (defined in Animator) | Animator | |
attachedObj (defined in Animator) | Animator | |
currentFrame (defined in Animator) | Animator | |
Deserialize(std::fstream *data, int offset) | Serialized | inlinevirtual |
GetGameObject() override | Animator | virtual |
GetType() (defined in Animator) | Animator | inlinestatic |
isActive (defined in Animator) | Animator | |
Serialize(std::fstream *data, int offset) | Serialized | inlinevirtual |
Serialized() | Serialized | inline |
SetGameObject(void *go) override | Animator | virtual |
Start() | GameComponent | inlinevirtual |
Update() | Animator | virtual |
~GameComponent() | GameComponent | inlinevirtual |