NWengine
0.9
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DefaultAssets.h
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#pragma once
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#include "Texture.h"
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#include "image.h"
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#include "Shader.h"
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extern
const
ShaderText
ShaderTexturedDefaultStr;
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extern
const
ShaderText
ShaderTexturedBatchedDefaultStr;
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extern
const
ShaderText
ShaderTextDefaultStr;
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extern
const
ShaderText
ShaderTextBatchedStr;
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extern
const
Image
ImageDefault;
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extern
TextureIdentifier
TextureDefaultID;
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extern
ShaderIdentifier ShaderTexturedDefaultID;
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extern
ShaderIdentifier ShaderTexturedBatchedDefaultID;
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extern
ShaderIdentifier ShaderTextDefaultID;
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extern
ShaderIdentifier ShaderTextBatchedDefaultID;
Image
Represents an image asset.
Definition
Image.h:12
ShaderText
Struct representing the text of a shader.
Definition
Shader.h:12
TextureIdentifier
Struct representing the identifier of a texture.
Definition
Texture.h:12
Util
DefaultAssets.h
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