NWengine 0.9
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DefaultAssets.h
1#pragma once
2#include "Texture.h"
3#include "image.h"
4#include "Shader.h"
5
9extern const ShaderText ShaderTexturedDefaultStr;
10
14extern const ShaderText ShaderTexturedBatchedDefaultStr;
15
19extern const ShaderText ShaderTextDefaultStr;
20
24extern const ShaderText ShaderTextBatchedStr;
25
29extern const Image ImageDefault;
30
34extern TextureIdentifier TextureDefaultID;
35
39extern ShaderIdentifier ShaderTexturedDefaultID;
40
44extern ShaderIdentifier ShaderTexturedBatchedDefaultID;
45
49extern ShaderIdentifier ShaderTextDefaultID;
50
54extern ShaderIdentifier ShaderTextBatchedDefaultID;
Represents an image asset.
Definition Image.h:12
Struct representing the text of a shader.
Definition Shader.h:12
Struct representing the identifier of a texture.
Definition Texture.h:12