3#include "FrameBuffer.h" 
   15    static std::string 
GetType() { 
return "Camera"; };
 
   88    int Serialize(std::fstream* data, 
int offset) 
override;
 
   90    int Deserialize(std::fstream* data, 
int offset) 
override;
 
 
Defines the GameObject class and its related components.
 
The Camera class represents a camera in the game world.
Definition Camera.h:9
 
bool isActive
Definition Camera.h:31
 
int Serialize(std::fstream *data, int offset) override
Serialize the object and write it to the file.
Definition Camera.cpp:68
 
static std::string GetType()
Gets the type of the camera.
Definition Camera.h:15
 
float zoom
Definition Camera.h:81
 
float rotation
Definition Camera.h:80
 
void Update()
Updates the camera.
Definition Camera.cpp:40
 
static void UpdateActiveCamera()
Updates the active camera.
Definition Camera.cpp:4
 
void MoveTo(Vector2< int > target, float interpolationTime)
Moves the camera to the target position with interpolation.
Definition Camera.cpp:48
 
fVec2 position
Definition Camera.h:79
 
float alpha
Definition Camera.h:30
 
Matrix4< float > viewMatrix
Definition Camera.h:25
 
void ChangeOrtho(float sizeX, float sizeY)
Changes the orthographic size of the camera.
Definition Camera.cpp:26
 
static Camera * ActiveCamera
Definition Camera.h:85
 
FrameBuffer fbo
Definition Camera.h:83
 
fVec2 size
Definition Camera.h:27
 
~Camera()
Destructor for the Camera class.
Definition Camera.cpp:62
 
fVec3 clearColor
Definition Camera.h:29
 
void Capture()
Captures the camera.
Definition Camera.cpp:9
 
Matrix4< float > projectionMatrix
Definition Camera.h:24
 
Camera()=default
Default constructor for the Camera class.
 
fVec2 viewPortSize
Definition Camera.h:28
 
int Deserialize(std::fstream *data, int offset) override
Deserialize the object from the file.
Definition Camera.cpp:85
 
GameObject * attachedObj
Definition Camera.h:32
 
void Use()
Uses the camera.
Definition Camera.cpp:54
 
The FrameBuffer class represents a framebuffer object.
Definition FrameBuffer.h:12
 
Base class for game components.
Definition GameObject.h:29
 
Class representing a game object.
Definition GameObject.h:68