10    static std::string GetType() { 
return "Animator"; };
 
   14    uint16 currentFrame = 0;
 
 
Defines the GameObject class and its related components.
 
Defines the Sprite class, which represents a game sprite.
 
The Animation class represents a sequence of frames with durations.
Definition Animation.h:10
 
Represents an animator component that can be attached to a game object.
Definition Animator.h:6
 
void Update()
Update the game component.
Definition Animator.cpp:8
 
void SetGameObject(void *go) override
Set the GameObject associated with the game component.
Definition Animator.cpp:25
 
void * GetGameObject() override
Get the GameObject associated with the game component.
Definition Animator.cpp:28
 
Base class for game components.
Definition GameObject.h:29
 
Class representing a game object.
Definition GameObject.h:68